Kirby's greatest strengths are his fast frame data, high combo potential, and the versatility of his moveset overall. That said, Kirby's recovery is rather versatile in spite of his slow air speed and low jump height, as his five midair jumps, slow falling speed, long vertical airdodge, and Final Cutter's decent distance give him good stalling capabilities and decent safety. Due to these statistics, Kirby's approach is easily one of the poorest, making it easily exploitable. Much like in his home series, Kirby is a slow, yet floaty character:possessing the 26th slowest walking speed, 33rd fastest dashing speed, 37th slowest initial dash, the 5th slowest air speed, 15th highest air acceleration, 3rd lowest gravity, the 5th lowest falling and fast falling speeds, and above average traction. Kirby is known for being a small lightweight, as he is tied for the eighth-lightest character in the game. It is also very predictable and has considerable lag.
#KING DEDEDE SMASH ULTIMATE FRAME DATA FULL#
Hammer Flip deals recoil damage to Kirby the longer it is charged after reaching full charge.Very few moves that are safe on shield.Somewhat weak neutral attacks, making it hard to launch opponents.Down Aerial and the second hit of Final Cutter can both Meteor Smash.It cannot be cancelled by opponents, allowing easy hits on enemies below you and can be manually cancelled in mid-air to confuse enemies. Stone has strong Super Armor and invincibility frames at the start, and inflicts considerable shield damage.Final Cutter grants him an additional jump and a projectile, being also a decent tool for combos.It also inflicts considerable shield damage.
![king dedede smash ultimate frame data king dedede smash ultimate frame data](https://ultimateframedata.com/hitboxes/king_dedede/KingDededeUThrow.gif)